Apparently it's International Blog Against Racism Week. I didn't know that until today.
People rarely ask me my ethnicity. They never ask about race.
This isn't really very surprising because... well... I'm a pasty white guy with a very Scottish last name. Some people mistake it for Irish, but it doesn't matter because... well... I'm white. And for most people, that's enough. Sometimes people assume, though, that I've got some kind of cultural connection to my Scottish or Irish heritage, but, honestly, I don't. I can tell you about my name... but that's my name, not my family. As far as I can tell, nobody in my family has a clue how our name got here. Nobody knows which ancestor brought it over here, or why, or how... it's a blank spot in my family history. I don't think anyone even knows how far back we'd have to go to find any actually Scottish or Irish family... I'm a fraction of a fraction. In fact, if you did a percentage breakdown "what I am", I've got a lot more Italian, Polish, and Native American in me than Scottish and Irish combined.
If I'm really pressed, I tell people that I'm a quarter Italian (my Grandfather on my mother's side came over from Italy when he was a teenager), and they're usually surprised. "You don't look Italian." I guess not. I certainly don't look like your stereotypical Italian, it's true. Of course, I don't really think of myself as being Italian. I know about as much about Italian culture as Chef Boyardee. The same thing goes for my Polish and Native American roots. I don't know anything about those cultures or identities. All of these things are just numbers to me- they're a pie chart of my bloodlines, they're not significant pieces of my childhood or my cultural identity.
The point of all of that is this: nobody cares. There isn't a sense of shock or surprise when I don't know much about my cultural past. When I can't tell stories about Scottish life, or when I say that I don't know anything about Italy, people don't stare at me with their mouths hanging open. It doesn't bother people that I don't have stories about my cultural heritage. Nobody bats an eye. Not everyone can say this.
Ultimately, what it means for me is that I live in a state where my race and ethnicity are non-issues to me in my day to day life. I have the privilege of living in a world that treats me as the norm. I don't have to think about my skin or my ancestors national origins. Despite the occasional question about my last name, most people never question these things. When someone asks me "Where are you from?" they really are just asking me what city or state I live in. Nobody gets offended when I say "Michigan" and asks "No, where are you really from."
I think that this not being aware of ethnicity or cultural heritage is something that, to a large degree, only white people (at least, in America) get to do. We're treated like the default. When someone talks about the "Average American" there's this sense that what they really mean is "Straight White Middle-Class Male American." It means that we (whites, generally, or white men more specifically) get to go through our daily lives completely oblivious to things about race and ethnicity (among many things).
I can walk around completely oblivious to my whiteness because of white privilege, in a way that I suspect that, say, someone of Japanese descent probably can't. People who are non-white are frequently made very aware of their non-whiteness, and I've often read stories about the really rude and intrusive questions that people will ask, or the assumptions that they'll make, regarding non-whites. The most intrusive question I generally get is the one about my last name. And it's clear that they're really asking about the name, not me.
Yet, some people feel completely comfortable asking someone that they perceive as "Asian" questions like "Where are you really from?" Even the fact that we use "Asian" and "African" as though they were national origins is symptomatic of this problem. We use "Asian" and "African" in ways we'd never use "European" - as though there's no significant cultural difference between Japan and China, or between Ethiopia and Botswana, for example. They're all one giant land-mass of Not White. Of Other.
The point being, I think, that people that we- individuals or society- determine are non-white, and thus "Other", are constantly reminded of this fact. There's a way that their non-whiteness is reinforced that makes it impossible to forget their ethnicity. There isn't the option to walk around forgetting what a lot of white people never really notice in themselves.
None of which (outside of the links, maybe) is particularly groundbreaking. Or, at least, it probably shouldn't be. For a lot of white people, it probably is. I doubt that most white people I know have ever really taken the time to consider what privileges they have by virtue of being white. Most of them would agree that racism is wrong, and that there are ways that non-whites are prejudiced against, but I'm not sure how many of them really consider the implications of being white, and what that means.
I'm also not sure, unfortunately, how to get other white people to see this. It's not like there's a specific point that you can get to where you "get it" either, is there? I've considered this before- white privilege- but still, I'm a work in progress, and I know that. I still have to remind myself about white privilege, or I slip back into forgetting my own color. The recent conversations about race in video games- particularly the RE5 explosion- just shows me how far we have to go.
People are so invested in the illusion of color blindness that they'll ignore and become aggressive against people who don't ignore troubling racial dynamics. Look at the way that people turned almost immediately to racist insults when they didn't like what was being said. Look at some of the defenses that were levied- that it "didn't matter" when it was a white guy killing white zombies, or that people wouldn't care if it was a black guy killing white zombies, so why should it matter when it's a white guy killing black zombies.
I think that dialogue is important, but I really appreciate richlee's approach, too. The refusal to pretend that ignorant questions and offensive stereotyping are dialogue, and to confront the speaker by pointing it out in no uncertain terms.
---edited 5:19 pm---
I think that a comment I read on another site earlier is important to all of this. Author Michael Omi has pointed out, and I think it's absolutely true, that most of the conversation and discourse about race in our country promotes this idea that racism is a comprised of individual, distinct racist acts that are deviations from the norm. These sorts of conversations- and the RE5 conversations were full of that attitude- ignore the larger systemic nature of racism, and the ways that, in fact, racism is the norm. Individuals and their actions can absolutely be racist, but racism is not a problem of individuals, it's a system, and things like the conversations about RE5 are symptoms of that. When people focus on any particular act and how it, by itself, isn't racist because of X, Y, and Z, they're frequently ignoring the bigger picture: that any particular thing- a game, a movie, a book- exists within a larger system. It frustrates people, but you can't talk about things in isolation. You have to consider them within the larger framework of the culture.
Thursday, August 09, 2007
I Didn't Even Realize There Were *Lies* About It...
Notice: I can tell you a lot of things, but, despite what Google would have you believe, I can't tell you the truth about chocolate milk.
Well... I can say this: it goes really well with cookies.
Is there some kind of chocolate milk conspiracy that I should know about?
Well... I can say this: it goes really well with cookies.
Is there some kind of chocolate milk conspiracy that I should know about?
Wednesday, August 08, 2007
Last Thing About RE5. (for today, at least)
Air, over on a thread about RE5 at Shrub, made an excellent point, and I just wanted to share:
This is one of those times when someone says something that makes total sense to me, and makes me go "Duh! How did I not realize that sooner?" Video gaming has been, since the start, a largely middle-class hobby. With systems that cost hundreds of dollars, and games that generally come in over $40 when they're released, it makes sense that there's going to be cultural lag. I've seen age breakdowns and sex breakdowns on who is playing games. I wonder if someone has done racial and economic breakdowns, too?
Anyway, I think air is on to something with this.
But I wonder if I can add one more possible reason for the lack of discussion, perhaps related to the valid "games aren't taken seriously yet" point. The demographics of the average gamer. I confess I don't have the statistics, but considering just how much these new systems cost (I certainly can't afford them), I'm willing to hazard an educated guess that it's largely middle-class children and adults who have, in addition to disposable income, disposable time. That demographic, I think, is not the one most inclined to think about issues such as racism, sexism, and heterosexism in their daily entertainment.
This is one of those times when someone says something that makes total sense to me, and makes me go "Duh! How did I not realize that sooner?" Video gaming has been, since the start, a largely middle-class hobby. With systems that cost hundreds of dollars, and games that generally come in over $40 when they're released, it makes sense that there's going to be cultural lag. I've seen age breakdowns and sex breakdowns on who is playing games. I wonder if someone has done racial and economic breakdowns, too?
Anyway, I think air is on to something with this.
Labels:
In the Media,
racism,
reader responses,
video games
A Post About Video Games: Shocking, I Know...
Happy hump-day everyone. I'm back from Boston and enjoying the wonderful hot and humid weather that is such a trademark of Michigan in August. It was already over 80 by 8:00 this morning, and it's huuuumid. Lovely.
So, last week, in my post about Resident Evil 5, there were some pretty interesting comments. I started to respond to them when I realized that what I was typing really deserved a new post, so here it is.
Tom said:
There are a few things there, and I wanted to take a moment to address them. Tom's second point first. I'm not going to deny that there might be a reason why Capcom chose the setting they did, but I don't see why I should assume that there is. I want to know what the very valid reasons might be, because I haven't seen anyone say why it might be so important to set a game with a white guy killing lots of people in a nation full of black people, and in a nation with a long history of racialized violence and genocide. What are those very valid reasons? None of us have played the game yet, but apparently there are very valid stories that involve a white military figure killing lots of black people in an African nation so much so that we shouldn't even be expressing concerns? If we accept that it could be very offensive, why shouldn't we be asking "Why did you choose this setting? Did you realize what you were doing here?"
Let's step back for a second and clarify: The game might have a really great story and it might somehow take the troubling racial dynamic into account in some way. I'm not sure what story it could tell that's going to make the image of a white guy in military get-up killing lots of black people... um... not bad... but, I understand that I haven't played it yet, and that there's still that possibility. But the suggestion here is obviously that we shouldn't complain. Nobody seems willing to say what the very valid reasons are, but they're there, and we shouldn't complain.
I don't see why that should be the case, though. First of all, games are expensive, and if Capcom expects people like me to drop $50+ on a game, I think that I have every right to ask the sorts of questions that are going to determine if I want a part of that game or not. Second of all, I feel like I should reiterate the difference between "this trailer has some really troubling racial things happening" and "Capcom are a bunch of racists!" Most people I've seen are saying the former, and that's very different than the later.
A lot of this is, I think, an objection to Tom's first point: Video games are a valid form of expression, and may even reach the level of art. Because of that, we should treat them with the same respect that we do film. Tom suggests that we shouldn't be demanding explanation of the trailer, and that we wouldn't from a film-maker.
While I agree with Tom that video games can absolutely be artistic expression, I disagree with his conclusion. (I also disagree with his comparison, but more on that in a moment.) Being a form of artistic expression does not remove any obligation for explanation. One problem here is that Tom ignores that troubling history of race in video games. Capcom has a long history of making great games, sure. Nobody that I've seen has been particularly critical of how great the gameplay might be. It's generally accepted that Capcom have handled the play mechanics of the RE series with a capable hand, and that this game will probably be high quality in that regards. That says nothing about how well they handle issues of race, though.
So, ultimately, yeah, if I saw a movie trailer like this, I would have serious reservations about it. Even if it came form someone like George Romero, I'd be concerned. Would I be curious? Sure. But I'd absolutely expect a director to say something about race when talking about the movie. Does anyone think for a minute that he wouldn't mention race and the history of oppression and violence inflicted by whites on the black community if that were his movie trailer? He'd be insane not to mention it. And if he didn't, I'd be really concerned, and I'd be asking a lot of the same questions I'm asking now- why was that location chosen? What messages are being presented? Were you even aware of racial depictions, or was this an oversight? When you make a game or a film that involves certain types of images, I don't think it's unreasonable to ask "Why did you make it that way?"
I think that there's a big difference between a film and a game, though. Resident Evil 5 isn't a film. It's a game, and any comparison between it and a film misses a very important element- interactivity. Video games are the most interactive form of entertainment media I can think of. You don't just watch a game, you play it, and that's a powerful and important distinction. I don't hold games to the same standards as film, because they're not the same. Video games have different strengths and weaknesses than movies do. And, ultimately, I think that something that makes a powerful film might not necessarily work as a game.
So, last week, in my post about Resident Evil 5, there were some pretty interesting comments. I started to respond to them when I realized that what I was typing really deserved a new post, so here it is.
Tom said:
If you accept that video games are valid expression and you accept that they can be, but often are not, art then you should treat them with at least the same respect you treat feature films. If a zombie film from a creative team with a decades-long pedigree was going to be released would you similarly be calling on them to explain themselves without stretching your intellect in an attempt to understand the why? Would you similarly demand that their justifications be given to you on a silver platter?
My view is that there are very valid reasons to set a piece of expressive zombie fiction in Africa and I don't feel that the scenario presented is ipso facto wrong. I am very aware that, mishandled, the scenario presented could be incredibly offensive however there isn't enough evidence yet available to validly make that claim.
There are a few things there, and I wanted to take a moment to address them. Tom's second point first. I'm not going to deny that there might be a reason why Capcom chose the setting they did, but I don't see why I should assume that there is. I want to know what the very valid reasons might be, because I haven't seen anyone say why it might be so important to set a game with a white guy killing lots of people in a nation full of black people, and in a nation with a long history of racialized violence and genocide. What are those very valid reasons? None of us have played the game yet, but apparently there are very valid stories that involve a white military figure killing lots of black people in an African nation so much so that we shouldn't even be expressing concerns? If we accept that it could be very offensive, why shouldn't we be asking "Why did you choose this setting? Did you realize what you were doing here?"
Let's step back for a second and clarify: The game might have a really great story and it might somehow take the troubling racial dynamic into account in some way. I'm not sure what story it could tell that's going to make the image of a white guy in military get-up killing lots of black people... um... not bad... but, I understand that I haven't played it yet, and that there's still that possibility. But the suggestion here is obviously that we shouldn't complain. Nobody seems willing to say what the very valid reasons are, but they're there, and we shouldn't complain.
I don't see why that should be the case, though. First of all, games are expensive, and if Capcom expects people like me to drop $50+ on a game, I think that I have every right to ask the sorts of questions that are going to determine if I want a part of that game or not. Second of all, I feel like I should reiterate the difference between "this trailer has some really troubling racial things happening" and "Capcom are a bunch of racists!" Most people I've seen are saying the former, and that's very different than the later.
A lot of this is, I think, an objection to Tom's first point: Video games are a valid form of expression, and may even reach the level of art. Because of that, we should treat them with the same respect that we do film. Tom suggests that we shouldn't be demanding explanation of the trailer, and that we wouldn't from a film-maker.
While I agree with Tom that video games can absolutely be artistic expression, I disagree with his conclusion. (I also disagree with his comparison, but more on that in a moment.) Being a form of artistic expression does not remove any obligation for explanation. One problem here is that Tom ignores that troubling history of race in video games. Capcom has a long history of making great games, sure. Nobody that I've seen has been particularly critical of how great the gameplay might be. It's generally accepted that Capcom have handled the play mechanics of the RE series with a capable hand, and that this game will probably be high quality in that regards. That says nothing about how well they handle issues of race, though.
So, ultimately, yeah, if I saw a movie trailer like this, I would have serious reservations about it. Even if it came form someone like George Romero, I'd be concerned. Would I be curious? Sure. But I'd absolutely expect a director to say something about race when talking about the movie. Does anyone think for a minute that he wouldn't mention race and the history of oppression and violence inflicted by whites on the black community if that were his movie trailer? He'd be insane not to mention it. And if he didn't, I'd be really concerned, and I'd be asking a lot of the same questions I'm asking now- why was that location chosen? What messages are being presented? Were you even aware of racial depictions, or was this an oversight? When you make a game or a film that involves certain types of images, I don't think it's unreasonable to ask "Why did you make it that way?"
I think that there's a big difference between a film and a game, though. Resident Evil 5 isn't a film. It's a game, and any comparison between it and a film misses a very important element- interactivity. Video games are the most interactive form of entertainment media I can think of. You don't just watch a game, you play it, and that's a powerful and important distinction. I don't hold games to the same standards as film, because they're not the same. Video games have different strengths and weaknesses than movies do. And, ultimately, I think that something that makes a powerful film might not necessarily work as a game.
Labels:
In the Media,
racism,
reader responses,
video games
Friday, August 03, 2007
Friday Friday Friday! Open Thread, and Reader Participation!
I keep starting to write posts and deleting them, so I thought, why not make this another open thread?
I was originally going to write about Princess Mononoke, because I really love it, and I think that it's got some really interesting women in it. It's nice to see a movie where a man and woman end up having to rescue each other, and neither one of them is made into an oaf or a fool. It's also nice to see a movie where the woman who is set up as the antagonist isn't an evil witch, but is, in fact, a reasonable person who does a lot of good but just happens to have goals that conflict with the protagonist. That kind of moral complexity is refreshing and enjoyable. Plus, the animation is absolutely beautiful.
Unfortunately, I'm feeling too fuzzy to write more than a paragraph about the movie before it starts to look... erm... wrong? So, those are my thoughts on Princess Mononoke for the day. Maybe more some other day?
Has anyone else seen it? I assume some of you probably have... it's not exactly an unknown piece of animation. Heh. I'd love to hear what other people thought of it.
In other news: I'm going to be out of town until Monday evening, so I won't be around for the next few days. Not that I'm usually here on weekends, but I likely won't have a post up on Monday either. I'm going to be doing a little hiking and swimming. I haven't been swimming yet this year, which is weird, since we're already into August, but there you have it. What's everyone else doing this weekend? Fun stuff, I hope.
I was originally going to write about Princess Mononoke, because I really love it, and I think that it's got some really interesting women in it. It's nice to see a movie where a man and woman end up having to rescue each other, and neither one of them is made into an oaf or a fool. It's also nice to see a movie where the woman who is set up as the antagonist isn't an evil witch, but is, in fact, a reasonable person who does a lot of good but just happens to have goals that conflict with the protagonist. That kind of moral complexity is refreshing and enjoyable. Plus, the animation is absolutely beautiful.
Unfortunately, I'm feeling too fuzzy to write more than a paragraph about the movie before it starts to look... erm... wrong? So, those are my thoughts on Princess Mononoke for the day. Maybe more some other day?
Has anyone else seen it? I assume some of you probably have... it's not exactly an unknown piece of animation. Heh. I'd love to hear what other people thought of it.
In other news: I'm going to be out of town until Monday evening, so I won't be around for the next few days. Not that I'm usually here on weekends, but I likely won't have a post up on Monday either. I'm going to be doing a little hiking and swimming. I haven't been swimming yet this year, which is weird, since we're already into August, but there you have it. What's everyone else doing this weekend? Fun stuff, I hope.
Labels:
feminism and film,
personal,
reader participation
Thursday, August 02, 2007
SCotUS and Bush: "Don't bother complaining if you don't notice that missing quarter for more than six months."
Lauren, over at Unsprung, has a great bit about Ledbetter v. Goodyear. For those who aren't familiar with the case, it was basically a case of serious wage discrimination. Lilly Ledbetter worked for Goodyear Tire for over two decades. Near the end of her employment there, information came to her attention that led her to believe she was being unfairly discriminated against- it turned out that she was being paid significantly less than men who were doing less work than she was in the same positions. When the case reached the SCotUS, the court found against Ledbetter. According to Title VII, discriminatory intent has to occur within 180 days of the charge. That is, Ledbetter would have to have been denied a raise within 180 days prior to her claim of discrimination. Being issued a paycheck that reflects the discrimination is not, the court says, an act of discrimination itself.
Ginsberg dissented, rightly noting that pay discrimination is an ongoing and often subtle form of discrimination, and that it's often the case that pay is kept secret from other employees and that employers are keen to keep employees from discussing and knowing how much each other make.
The House (or, more accurately, the House Dems), have been critical of the ruling, and are looking to pass legislation that would reset the statute of limitations every time a discriminatory paycheck was issued, as each paycheck that reflects discriminatory raises constitutes a new act of discrimination. Unfortunately, the president has made it very clear that any such legislation would be vetoed on his watch.
Which is, to put it lightly, bullshit.
If I start to embezzle money from my employer, when do you think that the statute of limitations starts to run out? The first time I do it? When I come up with the scheme?
Hell no! Every time I take money from them, the clock is reset. It's worth noting, as well, that the statute of limitations for embezzlement is measured in years, not months.
This is completely about protecting corporate interests, and it's disgusting. By refusing to hear cases of discrimination that are more than six months old, the court ensures that workers who've discovered that they've been cheated don't have legal recourse, which, given the very nature of pay discrimination, protects coroporations from costly lawsuits. If they can keep pay discrimination quiet for six months- not a difficult task in a day and age when many employers have official policies prohibiting employees from discussing wages- they free themselves from having to pay out discrimination awards or back wages or costly settlements. Meanwhile, embezzlement, a crime that costs corporations, can be charged, from what I can see, up to seven years after the last instance of embezzlement.
Proving discrimination is pretty hard, and the deck is stacked against you from the get-go. It's bad enough that you only have six months to file discrimination charges given how difficult it is to gather evidence and prove in the first place, but to be told that the six months start from the first moment of discrimination, even in a case like this, where the discrimination is ongoing and has lasting effect? Downright offensive. And when the president of the United States makes it clear that he's going to shoot down efforts to help workers see that they're treated in a fair and equitable manner?
I'm almost speechless.
Ginsberg dissented, rightly noting that pay discrimination is an ongoing and often subtle form of discrimination, and that it's often the case that pay is kept secret from other employees and that employers are keen to keep employees from discussing and knowing how much each other make.
The House (or, more accurately, the House Dems), have been critical of the ruling, and are looking to pass legislation that would reset the statute of limitations every time a discriminatory paycheck was issued, as each paycheck that reflects discriminatory raises constitutes a new act of discrimination. Unfortunately, the president has made it very clear that any such legislation would be vetoed on his watch.
Which is, to put it lightly, bullshit.
If I start to embezzle money from my employer, when do you think that the statute of limitations starts to run out? The first time I do it? When I come up with the scheme?
Hell no! Every time I take money from them, the clock is reset. It's worth noting, as well, that the statute of limitations for embezzlement is measured in years, not months.
This is completely about protecting corporate interests, and it's disgusting. By refusing to hear cases of discrimination that are more than six months old, the court ensures that workers who've discovered that they've been cheated don't have legal recourse, which, given the very nature of pay discrimination, protects coroporations from costly lawsuits. If they can keep pay discrimination quiet for six months- not a difficult task in a day and age when many employers have official policies prohibiting employees from discussing wages- they free themselves from having to pay out discrimination awards or back wages or costly settlements. Meanwhile, embezzlement, a crime that costs corporations, can be charged, from what I can see, up to seven years after the last instance of embezzlement.
Proving discrimination is pretty hard, and the deck is stacked against you from the get-go. It's bad enough that you only have six months to file discrimination charges given how difficult it is to gather evidence and prove in the first place, but to be told that the six months start from the first moment of discrimination, even in a case like this, where the discrimination is ongoing and has lasting effect? Downright offensive. And when the president of the United States makes it clear that he's going to shoot down efforts to help workers see that they're treated in a fair and equitable manner?
I'm almost speechless.
Race in Resident Evil: A Missed Opportunity For Understanding...
Might Ponygirl mentioned the rising controversy surrounding Resident Evil 5. Apparently, the game trailer is... raising some issues on race. I don't think it should be surprising, when you have a trailer that features a white guy (and, at least in earlier games, a cop) shooting and killing large groups of blacks, that some people are going to stand up and say Hey, this is pretty problematic from a racial standpoint.
Now, I readily believe that Capcom probably didn't intend for this to be controversial. I'd guess that they never even considered the racial implications (at least, I hope). But, ignorance isn't an excuse. I think it's perfectly fair to criticize the content of a game, and all of the social implications of that content. In this case, I think that it's completely fair to point to the game and say "Look, there's nothing wrong with having blacks be zombies in a game, but when you have a game where all of the zombies are black, and the hero is a white guy with a gun killing them, it starts to look a little ugly."
One of the really disappointing, though not surprising, things about all of this controversy, is the way that people have reacted. Rather than taking the words to heart and considering the racial implications and how the game might make people feel, a lot of gamers have gotten really angry about the criticisms and are on the attack. Read through some of the comments in Black Looks post, or at Villiage article. Immediately, people start making accusations of "playing the race card" or how there were "no problems when the 'inhumane savages' are white."
The reaction is just like I desribed before: There's a sense that these people are afraid we're trying to take away their toys, and they're reacting with anger and resentment, instead of engaging the conversation.
A lot of us are gamers. While I prefered Silent Hill to Resident Evil, I love blowing zombies away as much as anyone. I think that Resident Evil did a great job of capturing a sort of action-movie/zombie kind of feel, and I don't really have that many complaints about the games. I don't think that makes them immune from criticism, though.
These criticisms were an excellent opportunity for gamers to engage in some serious dialogue about how race is portrayed in gaming. Video games have a pretty shitty record when it comes to portrayals of race and ethnicity. The only way to improve that is through dialogue, and this was a perfect opportunity. I don't think that there's anything wrong with questioning why most of the heroes in video games are white men, and what that says about gaming culture. I think that it's important to try to move beyond what games have always done. One commenter asked (I'm paraphrasing) "Why should the hero be black?" That's a flawed question: The hero is almost always white. Given that, the real question ought to be, "Why shouldn't the hero ever be black?"
And, ultimately, this is directly related to conversations about privilege. I'd wager that most of the people getting outraged about this as being a non-issue or leveling accusations of this being more politically correct race baiting are white. It's easy to get offended and say things like "Well, why should he be black? Why should this bother you? Why can't zombies be black?" when you don't have to worry about seeing a hero like you, and when the history of violence and oppression that exists wasn't directed against your race.
I love video games, and I really, really want to see them thrive. Video games are a unique form of entertainment media in that they're interactive in ways that no other mass-market media is. As the player, you're directly controlling the way the story unfolds, and that creates potential for really powerful experiences. Unfortunately, video games are facing serious social stigma, precisely because of the ways that people like the commenters in those threads act. It's easy to dismiss games as violent bullshit when people respond to criticism with the kind of disgusting bile that they're spewing there.
It's only when gamers are willing to have serious discussions about the philosophical and social implications of games and gaming that video games are really going to be able to be taken as a serious art form. When the popular voices of gaming and gamers respond to criticism by throwing out racist and sexist insults and refusing to engage in a conversation about the very real, very serious social issues that games bring up, it only serves to further marginalize gaming as a hobby.
Nobody (Well, almost nobody- Jack Thompson be damned) is trying to take away people's right to play video games- what's happening is that people are trying to raise some social awareness about the reality that games reflect. Games don't exist in a void, and there's nothing wrong with raising questions about the situations that they present, or saying "You know, that game has some problematic things happening." These sorts of criticisms are an opportunity to raise your own level of awareness about the lives of other people, and to understand the different realities that people live in. Instead, a lot of people are becoming reactionary and offensive. Someone has said "Wow, there's a troubling racial dynamic happening here, and I don't like it" and people are reacting as though that person said "All video games are evil and should be banned." That comment could have been taken as a chance to engage Kym with why the trailer bothered her, and how the game- indeed, all games- could have been made better. Instead, people got hung up on their personal feelings, and they've ultimately missed the point.
Now, I readily believe that Capcom probably didn't intend for this to be controversial. I'd guess that they never even considered the racial implications (at least, I hope). But, ignorance isn't an excuse. I think it's perfectly fair to criticize the content of a game, and all of the social implications of that content. In this case, I think that it's completely fair to point to the game and say "Look, there's nothing wrong with having blacks be zombies in a game, but when you have a game where all of the zombies are black, and the hero is a white guy with a gun killing them, it starts to look a little ugly."
One of the really disappointing, though not surprising, things about all of this controversy, is the way that people have reacted. Rather than taking the words to heart and considering the racial implications and how the game might make people feel, a lot of gamers have gotten really angry about the criticisms and are on the attack. Read through some of the comments in Black Looks post, or at Villiage article. Immediately, people start making accusations of "playing the race card" or how there were "no problems when the 'inhumane savages' are white."
The reaction is just like I desribed before: There's a sense that these people are afraid we're trying to take away their toys, and they're reacting with anger and resentment, instead of engaging the conversation.
A lot of us are gamers. While I prefered Silent Hill to Resident Evil, I love blowing zombies away as much as anyone. I think that Resident Evil did a great job of capturing a sort of action-movie/zombie kind of feel, and I don't really have that many complaints about the games. I don't think that makes them immune from criticism, though.
These criticisms were an excellent opportunity for gamers to engage in some serious dialogue about how race is portrayed in gaming. Video games have a pretty shitty record when it comes to portrayals of race and ethnicity. The only way to improve that is through dialogue, and this was a perfect opportunity. I don't think that there's anything wrong with questioning why most of the heroes in video games are white men, and what that says about gaming culture. I think that it's important to try to move beyond what games have always done. One commenter asked (I'm paraphrasing) "Why should the hero be black?" That's a flawed question: The hero is almost always white. Given that, the real question ought to be, "Why shouldn't the hero ever be black?"
And, ultimately, this is directly related to conversations about privilege. I'd wager that most of the people getting outraged about this as being a non-issue or leveling accusations of this being more politically correct race baiting are white. It's easy to get offended and say things like "Well, why should he be black? Why should this bother you? Why can't zombies be black?" when you don't have to worry about seeing a hero like you, and when the history of violence and oppression that exists wasn't directed against your race.
I love video games, and I really, really want to see them thrive. Video games are a unique form of entertainment media in that they're interactive in ways that no other mass-market media is. As the player, you're directly controlling the way the story unfolds, and that creates potential for really powerful experiences. Unfortunately, video games are facing serious social stigma, precisely because of the ways that people like the commenters in those threads act. It's easy to dismiss games as violent bullshit when people respond to criticism with the kind of disgusting bile that they're spewing there.
It's only when gamers are willing to have serious discussions about the philosophical and social implications of games and gaming that video games are really going to be able to be taken as a serious art form. When the popular voices of gaming and gamers respond to criticism by throwing out racist and sexist insults and refusing to engage in a conversation about the very real, very serious social issues that games bring up, it only serves to further marginalize gaming as a hobby.
Nobody (Well, almost nobody- Jack Thompson be damned) is trying to take away people's right to play video games- what's happening is that people are trying to raise some social awareness about the reality that games reflect. Games don't exist in a void, and there's nothing wrong with raising questions about the situations that they present, or saying "You know, that game has some problematic things happening." These sorts of criticisms are an opportunity to raise your own level of awareness about the lives of other people, and to understand the different realities that people live in. Instead, a lot of people are becoming reactionary and offensive. Someone has said "Wow, there's a troubling racial dynamic happening here, and I don't like it" and people are reacting as though that person said "All video games are evil and should be banned." That comment could have been taken as a chance to engage Kym with why the trailer bothered her, and how the game- indeed, all games- could have been made better. Instead, people got hung up on their personal feelings, and they've ultimately missed the point.
Wednesday, August 01, 2007
Why Authors Should Sometimes Just Shut the Eff Up...
As if Bradbury didn't make it manifestly clear, let me: Authors would be well advised not to talk about The Meaning of their books.
Now, Sara quotes an interview with Rowling that illustrates exactly why many authors would be well advised to just shut the hell up about what they meant by various things.
In this case:
Thanks for clearing that little mystery up, J.K. Can I call you that? I'm going to. You have to be a goblin fanatic to think that all goblin-made objects really belong to the maker? Really? Now, I don't have the book in front of me, but didn't Bill make it sound like... well... most if not all goblins hold that belief. So... all goblins are fanatics?
It was bad enough when I thought she just dropped the ball on the whole species as race aspect of the books, but it turns out that I was wrong. She didn't just drop the ball, she threw the damn thing away.
Now, Sara quotes an interview with Rowling that illustrates exactly why many authors would be well advised to just shut the hell up about what they meant by various things.
In this case:
Su: How did neville get the gryfindor sword, is there a link to the hat
J.K. Rowling: Yes, there is very definitely a link to the hat!
J.K. Rowling: Neville, most worthy Gryffindor, asked for help just as Harry did in the Chamber of secrets, and Gryffindor’s sword was transported into Gryffindor’s old hat
J.K. Rowling: – the Sorting Hat was Gryffindor’s initially, as you know.
J.K. Rowling: Griphook was wrong – Gryffindor did not ‘steal’ the sword, not unless you are a goblin fanatic and believe that all goblin-made objects really belong to the maker.
Thanks for clearing that little mystery up, J.K. Can I call you that? I'm going to. You have to be a goblin fanatic to think that all goblin-made objects really belong to the maker? Really? Now, I don't have the book in front of me, but didn't Bill make it sound like... well... most if not all goblins hold that belief. So... all goblins are fanatics?
It was bad enough when I thought she just dropped the ball on the whole species as race aspect of the books, but it turns out that I was wrong. She didn't just drop the ball, she threw the damn thing away.
Your Daughters are Hot... Can I Have One?
Amanda posted about the whole purity movement, and linked to a Marie Claire article called "Father Knows Best".
I started reading the article before I read Amanda's post, and, as it turns out, both of us were gobsmacked by the same part:
Uh-huh.
I had to let that sink in for a minute or two, because I was just so completely floored. I thought "I can't possibly have read that correctly." But, no... She's completely gaga over this guy, and he's thinking "Man, those girls are hot! I could marry a girl like that!" Now, I'm sorry, but if you're looking at a girl and her two sisters and you're thinking that they're gorgeous and you'd love to marry one of them... any of them... well, I have serious doubts about how much you're really invested in them as people. They might very well be beautiful, but that's not really the best basis for a lasting relationship.
I love that, when he asks her father if he can court his daughters, he's not even sure he mentioned which one. "'I'd like to start a relationship with one of your daughters.' He thinks he specified Lauren." He thinks. Lovely.
So, they start to court. Seven weeks later, Brett asks Lauren's father if they can get married. Seven weeks. That's less than two months, for those of you keeping track. Lauren's father, who gave his permission, says "Brett doesn't know anything about Lauren. So I can help them be a success."
Call me old fashioned or crazy or whatever, but, my general feeling is this: If you don't know anything about someone... you damn well shouldn't get married. And when your idea of "emotionally hot" and "intense" questions are things like "What's the saddest thing that's ever happened to you" or "what's the hardest thing you've been through" I think you've got a seriously stunted conception of what constitutes "intense." Hell, I've seen more emotionally involved questions on a job interview, and these are the questions she's asking to decide if she wants to marry the guy?
The whole thing is just horrifying. From the way that Randy clearly sees his daughter as a posession to be given to a man, to the way that Lauren sees her major worth as being a piece of someone else... Oh, and the part where, on their wedding night, she washes his feet because her "spiritual gift is serving" and she "wanted to show Brett, 'I'm here to love you, follow you, and serve you.'" Yeah, it's horrifying... and sad.
It's definitely worth reading the original article (it'll probably have your jaw dropping in utter disbelief), and some of the author's reactions are pretty awesome.
I started reading the article before I read Amanda's post, and, as it turns out, both of us were gobsmacked by the same part:
For the next seven years, Lauren avoided boys altogether. Then, in February of 2006, the Wilsons paid a visit to the Air Force Academy, which Lauren's brother Colten was considering attending. Accompanying the family on the tour was 23-year-old Brett Black, a blondehaired cadet. Lauren had met him before through church, but "from that moment on," Lauren sighs, "I was just, like, head over heels."
She returned home that evening and asked God if Brett was the one for her. "I set aside 40 days to really pray hard and ask for direction," she remembers. Meanwhile Brett also decided that Lauren and her two teenage sisters were "gorgeous." The idea of a permanent commitment entered his mind.
"I thought, Am I crazy? I'm graduating in three months and possibly moving away," he says. "But I could see myself marrying one of those girls!"
Uh-huh.
I had to let that sink in for a minute or two, because I was just so completely floored. I thought "I can't possibly have read that correctly." But, no... She's completely gaga over this guy, and he's thinking "Man, those girls are hot! I could marry a girl like that!" Now, I'm sorry, but if you're looking at a girl and her two sisters and you're thinking that they're gorgeous and you'd love to marry one of them... any of them... well, I have serious doubts about how much you're really invested in them as people. They might very well be beautiful, but that's not really the best basis for a lasting relationship.
I love that, when he asks her father if he can court his daughters, he's not even sure he mentioned which one. "'I'd like to start a relationship with one of your daughters.' He thinks he specified Lauren." He thinks. Lovely.
So, they start to court. Seven weeks later, Brett asks Lauren's father if they can get married. Seven weeks. That's less than two months, for those of you keeping track. Lauren's father, who gave his permission, says "Brett doesn't know anything about Lauren. So I can help them be a success."
Call me old fashioned or crazy or whatever, but, my general feeling is this: If you don't know anything about someone... you damn well shouldn't get married. And when your idea of "emotionally hot" and "intense" questions are things like "What's the saddest thing that's ever happened to you" or "what's the hardest thing you've been through" I think you've got a seriously stunted conception of what constitutes "intense." Hell, I've seen more emotionally involved questions on a job interview, and these are the questions she's asking to decide if she wants to marry the guy?
The whole thing is just horrifying. From the way that Randy clearly sees his daughter as a posession to be given to a man, to the way that Lauren sees her major worth as being a piece of someone else... Oh, and the part where, on their wedding night, she washes his feet because her "spiritual gift is serving" and she "wanted to show Brett, 'I'm here to love you, follow you, and serve you.'" Yeah, it's horrifying... and sad.
It's definitely worth reading the original article (it'll probably have your jaw dropping in utter disbelief), and some of the author's reactions are pretty awesome.
Labels:
Creepy People,
feminism,
In the Media,
reader responses
Woman Charged in Death of Stillborn...
Lindsay Beyerstein, over at Majikthise, reported on a really disturbing case yesterday. A woman in Ocean City, MD is being charged with murder after investigators discovered the remains of stillborn fetuses in her home. The information so far indicates that she had four stillbirths, and police think that she might have attempted to give herself abortions. MD law has a fetal protection law so that people who cause the death of a viable fetus can be charged, but the law has an exception for women who perform abortions on themselves.
All of which is to say that charging this woman with the murder of a stillborn fetus is insane.
Here's my area of concern: This woman has four fetuses stashed around her home- one under a sink, one hidden in her car, and two in a trunk in the living room. When she was taken in to court, she apparently looked confused by the charges and the evidence, and told the judge "This is all new to me."
I'm going to play armchair psych here for a moment, so bear with me. Without going too far out on a limb, I'd have to guess that this woman probably needs some help. She's keeping the remains of her stillbirths hidden around her home, and she seems to be confused about what is happening to her. Maybe I'm wrong, but it sure as hell sounds to me like she's got some problems and probably needs to get some professional help.
It's really disgusting that, rather than looking into getting this woman some help and finding out why she's kept these stillbirths, they've decided that the appropriate course of action is to throw her in jail on first degree murder charges. She's being held without bond for having stillborn fetuses.
And it's really important to note, here, that nobody knows what caused them to be stillborn yet. In other words, she's being charged with first degree murder before they even know for sure that she killed them
So, to recap: We have a woman who probably needs professional help being charged with first degree murder for the death of a fetus that nobody knows how died because of a law that specifically would exempt this woman from being charged with murder if she did, in fact, kill the fetus.
Huh?
All of which is to say that charging this woman with the murder of a stillborn fetus is insane.
Here's my area of concern: This woman has four fetuses stashed around her home- one under a sink, one hidden in her car, and two in a trunk in the living room. When she was taken in to court, she apparently looked confused by the charges and the evidence, and told the judge "This is all new to me."
I'm going to play armchair psych here for a moment, so bear with me. Without going too far out on a limb, I'd have to guess that this woman probably needs some help. She's keeping the remains of her stillbirths hidden around her home, and she seems to be confused about what is happening to her. Maybe I'm wrong, but it sure as hell sounds to me like she's got some problems and probably needs to get some professional help.
It's really disgusting that, rather than looking into getting this woman some help and finding out why she's kept these stillbirths, they've decided that the appropriate course of action is to throw her in jail on first degree murder charges. She's being held without bond for having stillborn fetuses.
And it's really important to note, here, that nobody knows what caused them to be stillborn yet. In other words, she's being charged with first degree murder before they even know for sure that she killed them
So, to recap: We have a woman who probably needs professional help being charged with first degree murder for the death of a fetus that nobody knows how died because of a law that specifically would exempt this woman from being charged with murder if she did, in fact, kill the fetus.
Huh?
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