Wednesday, August 06, 2008

Mirror's Edge...

via: Twenty Sided

My total interest in E3 this year was... well, not very high. I asked my friend who works in the industry about it, so I guess I had some interest, but his "Meh" was enough to make me think that I probably didn't miss much. I mean, really, it's not like that much happens at E3 anymore, anyway. Most of the things they show there have already been making buzz on the magical intertubes for months, at least, by the time E3 arrives.

But, Mirror's Edge almost makes me wish I'd paid more attention to E3 coverage. Almost.

Mirror's Edge sounds pretty interesting, and I've been enjoying the information coming out, for the most part. First person game that looks like it's going to break away from some of the more traditional aspects of the genre and put emphasis on exploration and movement instead of on weapon collection and shooting stuff? Interesting. Level design that requires the player to think vertically as well as horizontally when planning movement? I am intrigued. Sci-fi story that involves a dystopian future disguised beneath a highly polished finish? Fascinating. All those little touches like the head movement while you run, the ability to see your own feet in a first person game, the sounds of your breathing and grunts as you exert yourself, the shouldering open doors as you run into them? *insert synonym for "interesting"*

I could go on and on about how great some aspects look. Okay, maybe I will just a minute longer. I *love* the look of the city as presented in the videos. My impression is that the game takes place at some point in the relatively near future. There's something about the city design that gives the impression of "future" without going full-on Blade Runner or 5th Element on us. No flying cars or anything like that. Just a highly polished cityscape (beneath which, apparently, hides DYSTOPIA! OMGS!). I'm a total sucker for the whole "things are not as clean and orderly as they seem" sorts of sci-fi stories.

So, yeah, color me interested. There's a lot there to be intrigued by. Watching the character discard weapons as soon as a fight is over? What kind of first person game does that?! And I don't see any onscreen info about the character, either- no health bar, no inventory, etc.

I even mostly like the main character- Faith. The eye tattoo is a little... whatever. I mean, it just feels like, at this point, creating a character with a tattoo or mark over their eye is ridiculously cliche', but I can overlook that, I guess. Other than the mark on her eye, she seems like a decent design- she seems to be fairly appropriately dressed for what she's doing. She's looks athletic, and is wearing exactly the sort of outfit I see messengers running around in. So, kudos to that? She's doesn't really seem to be hypersexualized that I noticed, which is also good. The only area that bugs a little bit is that she's sort of the Asian martial arts master cliche'. Obviously, we'll know more about that as the release approaches- November, I think?

Anyway, check it out, let me know what you think. Between this, Spore, Rock Band, and Left For Dead, EA is really turning things around. When did EA start caring about making good games again?

1 comment:

Ryan said...

This game reminds me a tiny bit of assasin's creed as far as the free running gameplay goes. Though I am pretty curious about this game I cannot stop asking wouldn't this be better in the third person? Hopefully it won't end up being a first person platformer.

Then again, our tastes probably differ quite a bit. Crysis was FPS heaven for me.